
The project's initial release timeframe was recently delayed, so expect it to hit Linux, Mac and PC sometime in early to mid 2015. InXile has outlined further stretch goals for up to $4.5 million, which will include a more complicated morality system, "a player stronghold, and new locations." Set in the world of Monte Cook's Numenera, the project reached its target funding level on Kickstarter within the first six hours of the 30-day campaign when it launched on March 6. In addition, he will write an eighth companion for the game deal for both Torment and the Ninth World. He was also lead designer for Star Wars: Knights of the Old Republic 2, and and last year he worked with inXile on its Wasteland 2 project.Īvellone's "primary role" on Torment: Tides of Numenera will be to "review and provide feedback on all creative elements of the game, including the story, characters, and gameplay areas." He is co-founder of Obsidian Entertainment, and the firm's creative director. In Torment: Tides of Numenera, you are literally. The Kickstarter total is sitting at $3,452,819.Ĭhris Avellone was lead designer on Planescape: Torment, the inspiration behind Torment: Tides of Numenera. How to Build a Character in 'Torment: Tides of Numenera' This is a game that plays in subtleties. The project has hits its $3.5 million stretch goal, thanks to other monies thrown at it through PayPal.

InXile has confirmed that Chris Avellone will officially join the design team for Torment: Tides of Numenera, according to a press release issued by the firm.
